ED33C-0942
The World Climate Project: Bringing the UN Climate Negotiations to Classrooms, Boardrooms, and Living Rooms Near You

Wednesday, 16 December 2015
Poster Hall (Moscone South)
Juliette N Rooney-varga1, Kenneth Rath2, Andrew Jones3, Ellie Johnston3 and John Sterman4, (1)UMass Lowell, Climate Change Initiative, Lowell, MA, United States, (2)Sage Fox Consulting Group, Amherst, United States, (3)Climate Interactive, Washington, DC, United States, (4)Massachusetts Institute of Technology, System Dynamics Group, Cambridge, MA, United States
Abstract:
As a simulation-based role-playing exercise, World Climate provides an opportunity for participants to have an immersive experience in which they learn first-hand about both the social dynamics of climate change decision-making, through role-play, and the geophysical dynamics of the climate system, through an interactive computer simulation. In June 2015, we launched the World Climate Project with the intent of bringing this powerful tool to students, citizens, and decision-makers across government, NGO, and private sectors around the world. Within a period of six weeks from the launch date, 440 educators from 36 states and 56 countries have enrolled in the initiative, offering the potential to reach tens of thousands of participants around the world. While this project is clearly in its infancy, we see several characteristics that may be contributing to widespread interest in it. These factors include the ease-of-use, real-world relevance, and scientific rigor of the decision-support simulation, C-ROADS, that frames the World Climate Exercise. Other characteristics of World Climate include its potential to evoke an emotional response that is arousing and inspirational and its use of positive framing and a call to action. Similarly, the World Climate Project takes a collaborative approach, enabling educators to be innovators and valued contributors and regularly communicating with people who join the initiative through webinars, social media, and resources.