ED31E-0928
TEACHING TO THE NEXT GENERATION SCIENCE STANDARDS WITH ENERGY, CLIMATE, AND WATER FOCUSED GAMES

Wednesday, 16 December 2015
Poster Hall (Moscone South)
Michelle Hall, Michael A Mayhew and Natanya Civjan, Science Education Solutions, Los Alamos, NM, United States
Abstract:
We produced two fun-to-play card games with the theme, The Nexus of Energy, Water, and Climate, that directly support teaching to the NGSS. In the games, players come to understand how demand for energy, water use, and climate change are tightly intertwined. Analysis by scientists from the national laboratories ensured that the games are reflect current data and research. The games have been tested with high school and informal science educators and their students and have received a formal evaluation. The games website http://isenm.org/games-for-learning shows how the games align with the NGSS, the Common Core, and the NRC's Strands of Science Learning. It also contains an extensive collection of accessible articles on the nexus to support use of the games in instruction.

Thirst for Power is a challenging resource management game. Players, acting as governors of regions, compete to be the first to meet their citizens’ energy needs. A governor can choose from a variety of carbon-based or renewable energy sources, but each source uses water and has an environmental—including climate change—impact. Energy needs must be met using only the water resources allocated to the region and without exceeding the environmental impact limit. "ACTION" cards alter game play and increase competition. Challenge and Persuade is a game of scientific argumentation, using evidence on nexus-related fact cards. Players must evaluate information, develop fact-based arguments, and communicate their findings. One card deck contains a set of adjectives, a second a series of fact cards. Players use their fact cards to make the best argument that aligns with an adjective selected by the “Judge”. Players take turns being the “Judge,” who determines who made the best argument.

The games particularly align with NGSS elements:

Connections to Engineering, Technology, and Application of Science. Players come to understand the science and engineering behind many energy sources and their impacts.

Connection to Nature of Science. Players must manage the complexity of relationships among water, energy, and climate change and solve problems with science, technology, and policies.

Science and Engineering Practice. Both games require players to use evidence, evaluate information, and develop strategies to address real world problems.