ED53F-03
Humber-in-a-Box : Gamification to Communicate Coastal Flood Risk in the Face of Rising Seas

Friday, 18 December 2015: 14:10
303 (Moscone South)
Christopher James Skinner, University of Hull, Hull, HU6, United Kingdom and Johannes D van Rij, University of Hull, Hull, United Kingdom
Abstract:
Humber-in-a-Box is an immersive visualisation of the Humber Estuary (on the east coast of the UK), designed to communicate coastal flood risk in the face of rising seas. It is designed for use in a busy festival-like setting. The user views the environment via an Oculus Rift Virtual Reality (VR) headset and is able to explore using an XBOX controller. A live simulation of tidal flows on a modelled version of the estuary can be viewed on a box in the centre of a virtual room. Using the controller, the user is able to raise sea levels and see what happens as the tide levels adjust.

Humber-in-a-Box uses a numerical model built with data used for published research. The hydraulic component of the CAESAR-Lisflood model code was incorporated into the UNITY-3D gaming engine, and the model uses recorded tidal stage data, bathymetry and elevations to build the virtual environment and drive the simulation. Present day flood defences are incorporated into the model, and in conjunction with modelling tidal flows, this provides a better representation of future flood risk than simpler linear models. The user is able to raise and lower sea levels between -10 m and 100 m, in 1m increments, and can reset the simulation to present day levels with one button click.

Humber-in-a-Box has been showcased at several outreach events and has proven to be very popular and effective in an environment where time with each user is pressured, and information needs to exchange quickly. It has also been used in teaching at Undergraduate level, although the full potential of this is yet to be explored. A non-interactive version of the application is available on YouTube which is designed for use with Google Cardboard and similar kit.