B54D-06
Modeling Coniferous Canopy Structure over Extensive Areas for Ray Tracing Simulations: Scaling from the Leaf to the Stand Level

Friday, 18 December 2015: 17:15
2006 (Moscone West)
Martin van Leeuwen, Rochester Institute of Technology, Rochester, NY, United States
Abstract:
Remote sensing is widely accepted as a useful technology for characterizing the Earth surface in an objective, reproducible, and economically feasible manner. To date, the calibration and validation of remote sensing data sets and biophysical parameter estimates remain challenging due to the requirements to sample large areas for ground-truth data collection, and restrictions to sample these data within narrow temporal windows centered around flight campaigns or satellite overpasses. The computer graphics community have taken significant steps to ameliorate some of these challenges by providing an ability to generate synthetic images based on geometrically and optically realistic representations of complex targets and imaging instruments. These synthetic data can be used for conceptual and diagnostic tests of instrumentation prior to sensor deployment or to examine linkages between biophysical characteristics of the Earth surface and at-sensor radiance. In the last two decades, the use of image generation techniques for remote sensing of the vegetated environment has evolved from the simulation of simple homogeneous, hypothetical vegetation canopies, to advanced scenes and renderings with a high degree of photo-realism. Reported virtual scenes comprise up to 100M surface facets; however, due to the tighter coupling between hardware and software development, the full potential of image generation techniques for forestry applications yet remains to be fully explored.

In this presentation, we examine the potential computer graphics techniques have for the analysis of forest structure-function relationships and demonstrate techniques that provide for the modeling of extremely high-faceted virtual forest canopies, comprising billions of scene elements. We demonstrate the use of ray tracing simulations for the analysis of gap size distributions and characterization of foliage clumping within spatial footprints that allow for a tight matching between characteristics derived from these virtual scenes and typical pixel resolutions of remote sensing imagery.